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Halo 2 Multiplayer Medals

Few things in life are as satisfying as hearing the announcer in Halo yell "Killtacular!" But when the game is over, and all is said and done, what do you have to show for it? When you look at the Postgame Carnage Report all kills look the same and are just part of a single numerical value. Frankly, that's kinda lame.

In Halo 2, we took postgame carnage reporting further...six times further! Yes, boys and girls, Halo 2 gives you a full six pages of bedlam in summation, five in free-for-all. Now even your grandmother can find a stat to brag about at the end of the game. Who has the longest average lifespan? Who had the longest killing spree? Who killed you the most? What's my hit percentage?

I have to confess, though, of all the stats available at the end of the game, my favorites have got to be the medals. Medals are one of the best methods to get an encompassing sense of an opponent's playing style, plus they're cool lookin'. Let's take a look at the medals you can earn in Halo 2 multiplayer:

Killing Spree
Award: Kill 5 opponents in a row without dying
Availability: All gametypes
Visual Representation: a steel 4 sided star
Difficulty Factor: 6
Running Riot
Award: Kill 10 opponents in a row without dying
Availability: All gametypes
Visual Representation: a bronze 5 sided star
Difficulty Factor: 7
Rampage
Award: Kill 15 opponents in a row without dying
Availability: All gametypes
Visual Representation: silver 6 sided star
Difficulty Factor: 8
Berserker
Award: Kill 20 opponents in a row without dying
Availability: All gametypes
Visual Representation: a gold 8 sided star
Difficulty Factor: 9
Overkill
Award: Kill 25 opponents in a row without dying
Availability: All gametypes
Visual Representation: white 16 sided star
Difficulty Factor: 10

Note: This is a User Found Medal, hence the rotten image.

Double Kill
Award: Kill 2 opponents within 4 seconds of each other
Availability: All gametypes
Visual Representation: brass medal with 2 stars
Difficulty Factor: 5
Triple Kill
Award: Kill 3 opponents within 4 seconds of each other
Availability: All gametypes
Visual Representation: steel medal with 3 stars
Difficulty Factor: 6
Killtacular
Award: Kill 4 opponents within 4 seconds of each other
Availability: All gametypes
Visual Representation: bronze medal with 4 stars
Difficulty Factor: 7
Kill Frenzy
Award: Kill 5 opponents within 4 seconds of each other
Availability: All gametypes
Visual Representation: silver medal with 5 stars
Difficulty Factor: 8
Killtrocity
Award: Kill 6 opponents within 4 seconds of each other
Availability: All gametypes
Visual Representation: gold medal with 6 stars
Difficulty Factor: 9
Sniper Kill
Award: Kill an opponent with the sniper rifle or beam rifle
Availability: Games with sniping weapons
Visual Representation: 6 pointed star with crosshairs
Difficulty Factor: 1
Message: You sniped (player)
Roadkill
Award: Hit and kill an opponent with a vehicle
Availability: Games with vehicles
Visual Representation: 5 pointed star with a wheel
Difficulty Factor: 1
Message: You splattered (player)
Bonecracker
Award: Hit and kill an opponent with a melee attack
Availability: All games
Visual Representation: Inverted star with a fist
Difficulty Factor: 3
Message: You beat down (player)
Assassin
Award: Melee an opponent from behind
Availability: All games
Visual Representation: Ninja on a throwing star
Difficulty Factor: 2
Message: You assassinated (player)

Stick It
Award: Kill an opponent by sticking him with a plasma grenade
Availability: Games with plasma grenades
Visual Representation: Active grenade on a 16 pointed star
Difficulty Factor: 3
Message: You stuck (player)

Carjacking
Award: Steal an occupied vehicle from an opponent
Availability: All games with vehicles
Visual Representation: Cross with a U-Turn
Difficulty Factor: 2
Message: You boarded an enemy vehicle
Flag Carrier Kill
Award: Kill an opponent carrying a flag
Availability: CTF Games
Visual Representation: Hexagon with targeted flag
Difficulty Factor: 3
Bomb Carrier Kill
Award: Kill an opponent carrying the bomb
Availability: Assault games
Visual Representation: Hexagon with bomb
Difficulty Factor: 3
Flag Taken
Award: Take an opponent's flag from their base
Availability: CTF games
Visual Representation: Yellow triangle with flag
Difficulty Factor: 4
Note: Only seen in post game
Flag Returned
Award: Return your flag to your base
Availability: CTF games with touch return enabled
Visual Representation: Green circular medal with flag
Difficulty Factor: 1
Note: Only seen in postgame
Flag Scored
Award: Bring an opponent's flag to your base
Availability: CTF Games
Visual Representation: Red inverted triangle with flag
Difficulty Factor: 6

Bomb Planted
Award: Plant a bomb in opponent's base
Availability: Assault games
Visual Representation: Red inverted triangle with bomb
Difficulty Factor: 6

                *Credit to Bungie.net for all non-user found medals.

 

 

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